医療産業におけるVR(仮想現実)の世界市場 2026年

◆英語タイトル:Virtual Reality in Healthcare Market -2026
◆商品コード:EFF804009
◆発行会社(リサーチ会社):Effectual Services
◆発行日:2018年2月28日
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【レポートの概要】

According to the Virtual Reality Society in the UK, Virtual Reality (VR) is the term used to describe a three-dimensional, computer-generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world and is able to manipulate objects or perform a series of actions. A Virtual Reality system is made up of various parts, including hardware, I/O software, developers, and post-production tools.
The global Virtual Reality revenue is going to reach $88.5 billion by 2026 at a compound annual growth rate of 56.2 percent from 2016-2026. In 2017, the number of active Virtual Reality users were 90 million, and that number is estimated to reach 677 million in 2026. As of 2016, over 1,000 companies have founded in the Virtual Reality domain. In 2016, the US had the largest market share in the VR hardware market, based on the number of distribution of companies. From 2008 to 2016, Virtual Reality companies in total raised around $1.9 billion investments from different global investors. Top investors in the global VR market include Rothenberg Ventures, Boost VC and Techstars.

Pharmaceutical and medical device companies provide education, training and medical records solutions through VR. The healthcare system and providers offer treatment for autism, brain damage, post-traumatic stress disorder, anxiety, panic disorder and stress management. Also, VR offers bio-feedback and trainings for surgical simulation, fear of driving, flying, and public speaking. Between 2016 and 2026, Global Virtual Reality in the healthcare market is going to reach $5.9 billion in 2026 at a compound annual growth rate of 21.1 percent. The application of Virtual Reality technology in healthcare is going to grow in the future due increased demand for medical surgical applications, simulation trainings, and in learning and therapeutic areas.

The global aging population will increase the use of Virtual Reality technology in rehabilitation and assisted living technologies. By 2025, around 1.1 billion global populations will fall within the 60-90 years’ age group, which will increase the market opportunity for this technology in the healthcare sector. Currently, the healthcare sector in the US is facing uncertainty due to changes in policies and demographic profile. People over 65 years of age will make up more than 55 percent of the US population, which will cause a shortage of 40,800 to 100,000 physicians. In this scenario, VR technology can provide affordable alternatives and better quality of life, including effective treatment, personal care monitoring, and assistance in operating rooms.

Philips is the most active assignee in the year 2017. Most of Philips’ 2017 patents focus on systems that can be used for Medical Imaging. Philips has the priority filing in USA in this year. Apart from Philips, Toshiba has been the second most active assignee in the domain in the year 2017.

VR in healthcare is able to:
• improve quality of care
• monitor patient health from afar
• create immersion experiences for patients
• reduce wait times through virtual clinics
• lower healthcare training costs
• help patients to recover from illnesses
• reduce clinical trial cost.

Among all countries, the US has the largest market share in the application of VR technology in healthcare due to a large base of early adopters and strong R&D facilities. The major trends the market is witnessing are:
• robot-assisted surgical simulation training
• technological innovation in patient simulators
• mannequin imitation of human physiology
• VR-based medical training

The latest Virtual Reality training software and educational techniques are being used medically, both onsite and through downloadable mobile apps that run on smartphones. These new technologies enable surgeons to experience real-life simulation of various types of surgical procedures in a safe and controlled environment.

Key players in Virtual Reality in healthcare include Brainlab AG, Intuitive Surgical, Deepstream VR, Psious, Bravemind, Applied VR, Fisher Wallace Labs, Immersive Touch, OSSO VR, Z-Space, VirtaMed, Surgical Theater, VRHealth, Bioflight VR, Salix Pharmaceuticals, Eon Reality, Mimic Technologies, VRHealth, HeadRehab, MindMaze, Vicarious Surgical, Philips Healthcare, Siemens Healthcare, Firsthand Technology, Zspace, Brainlab AG and 3D Systems Corporation.

Various Medical universities across the globe have set up Virtual Reality centers for research and development purposes. These universities are working with companies for both customized and advanced product or solution development, as well as for the advancement of Virtual Reality simulation technology for medical training and learning, military training and surgical simulation studies.

Key Questions Answered
The report provides detailed market analysis of Virtual Reality in the healthcare market. It covers application of VR in healthcare, VR in healthcare market size, trends, market dynamics, advantages, products and application analysis and competitive landscape.

Details are provided below:
1. Global Virtual Reality Market by Value; 2016-2026
2. Global Virtual Reality Software Market Share by Segments; 2017
3. Global Virtual Reality Market by Active Users; 2016-2026
4. Global Virtual Reality Market by Paying Users; 2016-2026
5. Virtual Reality Average Revenue Per Paying User (ARPPU); 2014-2018
6. Average Revenue Per User (ARPU) in Virtual Reality Based on Software Categories; 2016
7. Global Virtual Reality and Augmented Reality Market Share by Industry; 2025
8. Global Virtual Reality Software Market by Value; 2016-2026
9. Global Virtual Reality Consumer Software Market by Value; 2016-2026
10. Global Virtual Reality Enterprise Software Market by Value; 2016-2026
11. Global Virtual Reality Software and Services Market by Region; 2016-2017
12. Global Virtual Reality Hardware Market by Value; 2016-2026
13. Global Virtual Reality Market by Investment and Number of Funding Rounds; 2008-2016
14. Business Model Wise Investment in VR I/O Software; 2008-2016
15. Global Virtual Reality in Healthcare Market by Value; 2015-2026
16. North America Virtual Reality in Healthcare Market by Value; 2014-2025
17. Overall IP Trends in Virtual Reality in Healthcare Inhaler Market; 2013-2018
18. Earliest Priority Country Filing Trend in Virtual Reality in Healthcare Market; 2013-2018
19. Virtual Reality in Healthcare Patent Trends by Focus Area; 2013-2018
20. Virtual Reality in Healthcare Patent Trends by Application; 2013-2018
21. Key Patents in Virtual Reality in Healthcare
22. Key Patent Holders in Virtual Reality in Healthcare Market; 2013-2018
23. Top Inventors in Virtual Reality in Healthcare Market; 2018
24. Top Active Inventors Associated with the Key Players in Virtual Reality in Healthcare Market
25. Key Design Patents for Virtual Reality in Healthcare
26. Merger and Acquisition Analysis
27. Applications of Virtual Reality in Healthcare by Stakeholders
28. SWOT Analysis
29. Market Dynamics
30. Competitive Landscape of Key Players
31. Analysis of Virtual Reality Technology Platform and Mobile Apps in Healthcare
32. Company profiles of Major VR Healthcare Companies

【レポートの目次】

Executive Summary
Key Questions Answered
1. Virtual Reality in Health: An Introduction
I. Evolution of Virtual Reality
II. Types of Virtual Reality System
III. Parts of Virtual Reality System
IV. Parts of VR Hardware System
V. Virtual Reality Access Platforms
VI. Virtual Reality Device Spectrum
VII. History of Virtual Reality in Healthcare
VIII. Application of Virtual Reality in Healthcare
a. Pharmaceutical and Medical Device Companies
• Training
• Education
• Medical Records
b. Healthcare System and Providers
• Surgeries
• Disease Treatment
• Medical Data Visualization
• Brain Damage Assessment and Immunotherapy
c. Effective Staff Management
IX. Architecture of a Medical Virtual Reality System
a. Geometric Model
X. Advantages and Disadvantages of Virtual Reality in Healthcare
a. Advantages
b. Disadvantages
2. Virtual Reality Market Outlook & Forecast
I. Global Virtual Reality Market
a. Global Virtual Reality Market by Value
b. Global Virtual Reality Market by Segments
c. Global Virtual Reality Market by Active Users
d. Global Virtual Reality Market by Paying Users
e. Global Virtual Reality Average Revenue Per Paying User
f. Global Virtual Reality and Augmented Reality Market by Industry
g. Number of Virtual Reality Companies Founded
II. Global Virtual Reality Software Market
a. Global Virtual Reality Consumer Software Market
b. Global Virtual Reality Enterprise Software Market
c. Global Virtual Reality Software and Services Market by Country
III. Global Virtual Reality Hardware Market
a. Global Virtual Reality Hardware Market by Value
b. Global Virtual Reality Hardware Market by Volume
c. Key Commercial Virtual Reality Products Performance in 2016
d. Global Virtual Reality Headset Market by Volume
e. Virtual Reality Hardware Market Share by Region
IV. US Virtual Reality Market
a. US Virtual Reality Market by User
3. Investment in Virtual Reality Market
I. Global Virtual Reality Market by Investment
II. Top Investments in Virtual Reality Market
III. Investments in Virtual Reality by Segments
IV. Business Model Wise Investment in VR I/O Software
4. Virtual Reality in Healthcare Market Outlook and Forecast
I. Global Virtual Reality in Healthcare Market
II. North America Virtual Reality in Healthcare Market by Value
III. Impact of VR on Healthcare and Other Industries
5. Market Dynamics of Virtual Reality in Healthcare
I. Growth Drivers
a. Global Ageing Population
b. Facilitating Surgeons
c. Empowering Patients
d. Strong Growth Potential
e. Diverse Range of Applications
II. Challenges
III. Trends
a. Virtual Reality for Medical Simulation
b. Training for ER Doctors, Paramedics, First-responders
c. Patients Will Tour Hospitals, Clinics, and Healthcare Facilities from Home
d. Treatment of Chronic Pain
6. Patent Landscape
I. Overall IP Trends in Virtual Reality in Healthcare Market
II. Virtual Reality in Healthcare Patent Trends by Focus Area
III. Virtual Reality in Healthcare Patent Trends by Application
IV. Key Patents in Virtual Reality in Healthcare Market
V. Virtual Reality in Healthcare Patent Trends by Key Players (Legal Assignees)
a. Top Collaborations of the Assignees
VI. Virtual Reality in Healthcare Patent Trends by Top Inventors
VII. Key Design Patents for Virtual Reality in Healthcare
7. Competitive Landscape
I. Key Players in Virtual Reality in Healthcare
II. Key Players in Virtual Reality in Healthcare by Application
III. Academic Institutes in Virtual Reality in Healthcare
8. Merger and Acquisition in Virtual Reality Market
9. SWOT Analysis
10. Product Analysis
I. Analysis of Virtual Reality Technology Platform and Mobile Apps in Healthcare
II. Sales of Key Virtual Reality Products in Healthcare
III. Comparison of Major Virtual Reality Headsets
11. Company Profile
I. Philips Healthcare
a. Business Overview
b. Services Overview
c. Financial Overview
II. Immersive Touch
a. Business Overview
b. Services Overview
III. Siemens Healthcare
a. Business Overview
b. Services Overview
c. Financial Overview
IV. Firsthand Technology
a. Business Overview
b. Services Overview
V. zSpace, Inc.
a. Business Overview
b. Services Overview
VI. MindMaze
a. Business Overview
b. Products Overview
VII. 3D Systems Corporation
a. Business Overview
b. Services Overview
c. Financial Overview
VIII. Brainlab AG
a. Business Overview
b. Services Overview
IX. Psious
a. Business Overview
b. Products Overview
X. VRHealth
a. Business Overview
b. Services Overview
About Us

Fig 1.1 Evolution of Virtual Reality
Fig 1.2 Types of Virtual Reality System
Fig 1.3 Parts of Virtual Reality System
Fig 1.4 Description of Hardware Parts of Virtual Reality System
Fig 1.5 Virtual Reality Access Platforms
Fig 1.6 Classification of AR/VR Devices
Fig 1.7 Evolution of Virtual Reality in Healthcare
Fig 1.8 Applications of Virtual Reality in Healthcare by Stakeholders
Fig 1.9 Virtual Reality Channel for Brain Immunotherapy
Fig 1.10 Architecture of a Medical VR System
Fig 2.1 Global Virtual Reality Market by Value; 2016-2026
Fig 2.2 Global Virtual Reality Software Market Share by Segments; 2017
Fig 2.3 Global Virtual Reality Market by Active Users; 2016-2026
Fig 2.4 Global Virtual Reality Market by Paying Users; 2016-2026
Fig 2.5 Virtual Reality Average Revenue Per Paying User (ARPPU); 2014-2018
Fig 2.6 Average Revenue Per User (ARPU) in Virtual Reality Based on Software Categories; 2016
Fig 2.7 Global Virtual Reality and Augmented Reality Market Share by Industry; 2025
Fig 2.8 Number of Virtual Reality Companies Founded
Fig 2.9 Global Virtual Reality Software Market by Value; 2016-2026
Fig 2.10 Global Virtual Reality Consumer Software Market by Value; 2016-2026
Fig 2.11 Global Virtual Reality Enterprise Software Market by Value; 2016-2026
Fig 2.12 Global Virtual Reality Software and Services Market by Region; 2016-2017
Fig 2.13 Global Virtual Reality Hardware Market by Value; 2016-2026
Fig 2.14 Global Shipment of Virtual Reality Devices; 2016-2018
Fig 2.15 Virtual Reality Headsets Shipment in Q3 2017
Fig 2.16 Virtual Reality Headsets Market Share by Country; 2016
Fig 2.17 US VR Market by Users; 2016-2026
Fig 3.1 Global Virtual Reality Market by Investment and Number of Funding Rounds; 2008-2016
Fig 3.2 Cumulative Funding Percent in The VR Sector; 2008-2016
Fig 3.3 Business Model Wise Investment in VR I/O Software; 2008-2016
Fig 4.1 Global Virtual Reality in Healthcare Market by Value; 2015-2026
Fig 4.2 North America Virtual Reality in Healthcare Market by Value; 2014-2025
Fig 4.3 Impact of Virtual Reality in Various Industries
Fig 5.1 VR Challenges in Healthcare Sector
Fig 5.2 Challenges Faced in VR Technology
Fig 6.1: Overall IP Trends in Virtual Reality in Healthcare Inhaler Market; 2013-2018
Fig 6.2: Earliest Priority Country Filing Trend in Virtual Reality in Healthcare Market; 2013-2018
Fig 6.3: Main Patent Focus in Virtual Reality in Healthcare Market; 2013-2018
Fig 6.4: Main Patent Focus in Virtual Reality in Healthcare Market; 2013-2018
Fig 6.5: Key Patent Holders (Legal Assignees) in Virtual Reality in Healthcare Market; 2018
Fig 6.6: Top Inventors in Virtual Reality in Healthcare Market; 2018
Fig 9.1 SWOT Analysis of Virtual Reality in Healthcare Market
Fig 11.1 Philips Healthcare Revenue; 2014-2016
Fig 11.2 Philips Personal Healthcare Geographic Revenue; 2014-2016
Fig 11.3 Siemens Healthcare Revenue; 2013-2017
Fig 11.4 3D Systems Revenue; 2012-2016
Fig 11.5 3D Systems Segment Revenue; 2012-2016


Table 3.1 Top Investments in Virtual Reality
Table 3.2 Investments in Virtual Reality by Segments
Table 6.1 Virtual Reality in Healthcare Patent Trends by Focus Area (Year Wise Filing); 2013-2018
Table 6.2 Virtual Reality in Healthcare Patent Trends by Application (Year Wise Filing); 2013-2018
Table 6.3 Key Patents in Virtual Reality in Healthcare
Table 6.4 Key Patent Holders (Legal Assignees) Year Wise Patent Filing in Virtual Reality in Healthcare Market;
2013-2018
Table 6.5 Key Patent Holders (Legal Assignees) Patent Filing in Virtual Reality in Healthcare Market by Focus Area;
2013-2018
Table 6.6 Key Patent Holders (Legal Assignees) Patent Filing in Virtual Reality in Healthcare Market by Application; 2013-2018
Table 6.8 Key Design Patents for Virtual Reality in Healthcare
Table 7.1 Key Players in Virtual Reality in Healthcare
Table 7.2 Application of Virtual Reality in Psychology
Table 7.3 Application of Virtual Reality in Pain Management
Table 7.4 Application of Virtual Reality in Medical Learning
Table 7.5 Application of Virtual Reality in Physical Activity
Table 7.6 Application of Virtual Reality in Performance Evaluation Platform
Table 7.7 Application of Virtual Reality in Other Areas
Table 7.8 Academic Institutes/ University in Virtual Reality in Healthcare
Table 10.1 Analysis of Various Virtual Reality Technology Platform and Mobile Apps in Healthcare
Table 10.2 Pricing Analysis of Key Virtual Reality Products in Healthcare


【レポートのキーワード】

医療VR(仮想現実)

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